An attempt to generate virtaul worlds with Python and Artificial Intelligence
The latest development to compose games with the aid of AI.
This is an improved implementation of my paper "Controlling melody structures in automatic game soundtrack compositions with adversarial learning guided Gaussian mixture models. 2020. IEEE transactions on Games. DOI 10.1109/TG.2020.3035593".
It is published at Windows AppStore as MusicCAD.
Resources generated from AI are used to compose games. We have released the first game named BOFC at and the microsoft store.